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Hello everyone! It's a pleasure to join another project in the DotGG Network family.
First of all, let me introduce myself. I'm Bohe, a full-time content creator. I stream on my Twitch channel mainly about card games and have written articles for various DotGG Network pages such as Marvel Snap Zone, Octopath.gg, MTG Arena Zone, and DCDualForce.gg.
Devoting most of my content creation to card games and having played Clash Royale for quite some time, it was logical that Warcraft Rumble ended up in my hands. It will be a pleasure to transmit and share through this medium what I can learn in this journey playing with these fun and fascinating minis.
In this article, I’ll show you how to build and pilot , the powerful death knight in the service of the Lich King and one of the best Leaders in Warcraft Rumble!
was a wealthy landowner in Stratholme and a friend to Kel'Thuzad, who convinced him to join the Cult of the Damned. During the Third War, after Arthas Menethil left for Northrend to hunt Mal'Ganis, Rivendare shipped grain to the village of Lordaeron, where Thomas Thomson was stationed. When the villagers turned into zombies, Thomas understood that Rivendare was a traitor and reported it to the rest of the Silver Hand paladins. Rivendare eventually became a death knight and was placed in control of the burning remains of Stratholme. When he became a champion of the Scourge, he condemned his horse, Deathcharger, to join him in undeath.
While he held Stratholme against the Scarlet Crusade, Rivendare later coordinated the efforts of the Lich King in the Plaguelands, where he had a confrontation with agents of the Argent Dawn sent by Duke Nicholas Zverenhoff to Stratholme to kill him. Aided by his son Aurius, the adventurers defeated Rivendare, but not before his unnaturally savage blows wounded Aurius, who later succumbed to his injuries. He was later part of the invasion of the Scarlet Enclave and eventually became a member of the Four Horsemen in Naxxramas. Despite Naxxramas being raided by the Alliance and Horde, his existence remains a mystery. Likely, he will never be destroyed until Kel'Thuzad meets his end.
After Rivendare's defeat, Deathcharger's saddle was returned to Stratholme. The Deathlord of the Knights of the Ebon Blade sent champions on behalf of Salanar the Horseman to retrieve it for him to create new steeds for the order's Four Horsemen.
It's unknown if Rivendare is dead or not. As Kel'Thuzad was permanently defeated in WoW: Shadowlands, there's a possibility that the Baron may still be alive, albeit in his last life.
King of PvP
Some might wonder if there is any leader who stands above the others when it comes to PvP, and I think many would agree with me that Baron Rivendare has little to no competition.
I could probably name 1 or 2 Leaders who come close to the Baron's power. However, his passive leader ability gives him a formidable advantage in many games.
Leader Ability: Army of the Dead
This ability periodically summons to buildings you control. They are certainly not very powerful. Nevertheless, from the first moment of the game, we already have two advancing along the lanes without having to take any additional structure, spend resources, or put a mini into play. This generates a considerable advantage and a snowball effect, which can be a decisive factor.
Furthermore, it's important to note that one of the talents I will describe below greatly enhances this ability, making the synergy between the Leader's skill and talent put this mini one step above the vast majority.
You will get the first talent for a leader when you can upgrade it to Uncommon. This will happen when you manage to get three stars for it. You will not be able to change it until the Leader can be upgraded to Rare.
You can select a Talent for the first Leader you have chosen in the game when you acquire 20 Sigils in the single-player campaign, which will prevent you from having to buy it in the G.R.I.D.
has one Talent that shines above the other two significantly. Let's look at them below.
This Talent lets Baron sacrifice close to him to be healed. The healing this talent provides is handy. However, it requires very particular deck builds.
Even building around this talent, it seems to me that we lose a lot of advantages by sacrificing Skeletons instead of leaving them "alive" to help with the push or the defenses in the lanes.
If we choose this talent, Baron will buff all the skeletons near him by giving them Bloodlust . This effect grants +33% movement and attack speed to affected Minis. This maximizes the offensive potential of Skeletons but also requires specific builds.
There are indeed minis like the that spawns Skeletons, , and the two-gold themselves. However, it requires specific cycles of minis to function well.
Chill of the Grave (Best Choice)
This is where the magic begins, literally. If Baron Rivendare's passive ability is already strong enough, this talent makes it even better. Skeleton Mages have attacks with the Frost Trait. This slows enemy movement and attack speed.
Thanks to this talent, regardless of the development of the games, our pushes are more powerful, and our defenses are better due to the frost attacks of the Skeleton Mages.
With this, I make it clear that while the other talents are practical, have fun decks, and are strong enough to compete in PvP, Chill of the Grave is a talent that allows you to be flexible when building your deck and compete at a high level in PvP as well as progress quickly in PvE.
This deck focuses on using versatile cards. Minis like , , and can be used in a wide variety of archetypes, which means that improving them does not pigeonhole you into a particular leader or strategist. Instead, you will have strong minis to use with various leaders. This could happen when strategizing around Death Pact or Skeletal Frenzy.
- The central idea will be to press for one wool with a double tank cycle and do a counter push on the other with the .
- The double tank cycle should ideally include and + and .
- As for the , the ideal would be to put it into play when you are already sure which lane the opponent will press through to place it on the opposite side.
- Defend your pushes and counter-pushes with the . If you are in a push that will be decisive for the game, do not hesitate to support it with . In any other case, try to save the to eliminate the swarms.
- Control the gold veins and chests with .
- When defending, it would be best to do so with a or + the . If this causes a counter-push to be generated, this is the moment when we want to support it with + (on the weak lane).
It's an essential mini in our game plan. Functioning as a flying siege tank, we can cycle it through our opponents' weak lanes to exert pressure on their structures.
Don't forget that as a Siege unit, it will only target enemy buildings and bosses, ignoring all other minis.
While cycling the Gargoyle through the weak lane is the plan, supporting the main push with a gargoyle can sometimes be the deciding factor.
One of the most cost-effective tanks in the game is the .
The amount of damage this Mini can absorb for just an investment of two pieces of gold is incredible. Baron Rivendare requires being accompanied by another tank in the pushes. Doing it as efficiently as with the Ghoul is very effective.
Did I mention that it is self-sustaining and heals itself by eating the remains of its enemies? Doing this will make Ghoul receive the Armored Trait thanks to the talent Bone Shield. This will grant a 50% physical damage reduction.
Having a way to fight for resources on the map is crucial in Warcraft Rumble. Thanks to the are Unbound . This means that you can place them anywhere on the map. This allows us to use them as best suits us.
In addition to fighting for resources, they do a lot of damage thanks to the fact that their attacks are Elemental , which makes them strong against units with Armor. All this without mentioning that they fly and are quite capable of melting individual units quite quickly.
The Flame Burst talent will allow us to deal AoE damage when these little ones come out of their shell.
Remember the miner in Clash Royale? The comparisons could already be seen coming.
The allows us to protect our pushes by placing it just before an unfavorable enemy unit confronts our or another unit while pushing the lanes.
With the talent Bristleback, we will be able to do some damage to the melee attackers, making the work of our Necromancer and the Skeleton Mage easier, which makes pushing easier.
is one of the best Spell s in the game. As I have already mentioned before, it can be used to defend ourselves against swarms or to support a push that will be decisive in the game.
However, it is crucial to note that in many situations, the opponent will use resources to stop Gargoyle's cycle through the weak lane. If this causes your opponent to spend too much resources on it, supporting the Gargoyle with a Blizzard can turn the game in your favor.
With the Cold Snap talent, we will freeze enemy units in place.
The does a lot of damage. Any opponent with very resistant units will have a hard time due to the Elemental damage of the Necromancer + the Skeleton Mages summoned by the talents of this Mini and by the improved passive of Baron Rivendare + Blizzard.
This Mini is in this deck to do a push in the company of Baron Rivendare and/or the Ghoul while the Gargoyle is in charge of the counter-push through the weak lane.
The [card name="Harpies"] are a powerful and flexible unit. They can be played in various decks. Leveling it up is a good idea.
In this deck, they can support our pushes by hunting down units with big Health pools and making a good combo with the Quilboar.
I will make another comparison with Clash Royale (it won't be the last time).
The archetype known as Bridge Spam in Clash Royal is a strategy that bases its game on some variables:
- Be able to defend at a low cost.
- Have the ability to do a counter-push after the defense by building it from behind.
- Capable of playing forward units again and again to obtain benefits.
- One of the cards must be focused directly on attacking the structures.
With these basic principles, this Baron deck is shaping up to be one capable of meeting the requirements:
- We can defend ourselves with little gold thanks to the Ghoul, the cheapest tank in the game. Supporting him with the Necromancer will give us an effective defense against almost any push.
- Thanks to the skeletons summoned by the Necromancer and Baron Rivendere's passive, we can build an effective push from behind.
- With the Quilboar and the Whelp Eggs, we can place minis anywhere on the map whenever it is convenient, obtaining advantages from it at a low cost.
- The Gargoyle attacks structures directly. Being a flyer, she avoids melee units, and thanks to its talent it receives 50% less damage from enemy flying units.
Baron Rivendare is undoubtedly one of the most popular leaders in the game. I hope that the work in this guide does not leave many doubts as to why.
Thank you, dear readers, for joining me in my first work for Warcraft Rumble, and for all your support to our DotGG Network projects. Let me know your thoughts on my Twitch and Twitter, and see you soon in the upcoming guides!
And as I always told you. Don't forget to smile; it makes a difference.