Duskwood – Blind Mary Heroic Mission Guide

What are Heroic Missions?

Heroic missions are missions unlocked upon obtaining 50 sigils. They need to be cleared once per faction, so aim to get at least one leader per faction as you progress through the game. The heroic missions are more difficult than their non-heroic counterparts, often employing a gimmick on the map or featuring an initial push that you need to defend.

Why do Heroic Missions?

Clearing a heroic mission rewards you with 3 tomes of experience for your troops as well as a sigil upon completing it once. You need to clear them 4 more times, each with different leaders from the remaining factions. Upon clearing them, you receive 300 coins for your efforts. It is quite rewarding and will be your main source of income in the end game.

Duskwood - Blind Mary Heroic Mission Guide

Blind Mary can possess units one at a time periodically.

Map Elements

  • Gold Mines: 4
  • Meeting Stones: 1
  • Treasure Chests: 0
  • Lanes: 2
  • Enemy Towers: 0
  • Ally Towers: 1
  • Two stealthed Prowlers are present from the beginning.

Enemy Minis

Prowler

A Fast and ferocious Melee Tank. Sprints ahead to protect slower troops, or defend a far away fight.
On The Prowl
Gain Stealth, and stun the target when attacking from Stealth.

Dark Iron Miner

When there’s more Gold than your Kobold can mine, hire another to mine behind enemy lines!

Ogre Mage

Hurling fireballs is always brutal, but this Magi also buffs nearby allies with Bloodlust. More bang for your buck!

Abomination

Pyromancer

Sometimes you need to light an enemy on fire. She prefers to light them all on fire.

Skeleton Party

5-Man BEST
Summons a Skeleton Tank, Rogue, Priest, and 2 Mages.

Bat Rider

A cheap aerial unit that specializes in bathing the ground in flame while Flying above Melee enemies.

Recommended Minis

Defias Bandits

Stealthy and weak on their own, but will sneak up and Stun enemies while your damage dealers open fire!

Defias bandits are amazing minis capable of generating value depending on the mini they're up against. They deploy stealthed, so the enemy doesn't even know they are coming. They stun upon hitting, and they are especially effective when used near a tower, allowing the tower to land hits while the enemy is stunned. They can also stun bosses, making them quite useful, especially if the boss has a lot of range.

Unlocking their poison talent increases their damage, further demoralizing enemy players who see their high-cost mini go down to a 1-cost mini. Additionally, they can be used to pick up chests and for cycling minis at a very low cost.

Deadly Poison BEST
Gain Poison.
Pick Lock
Earn an extra +2 Gold when opening chests.
Last Resort
On death, Stun the target for 3 seconds.

S.A.F.E. Pilot

A flexible Ranged unit. Crash her into enemies or land her behind your Tanks for Area Damage support.

"The S.A.F.E. Pilot serves as one of your starter minions, making it easier to upgrade to uncommon—requiring one less duplicate to purchase from the G.R.I.D. It stands as a top-tier unbound unit capable of easily decimating enemy backlines. Unlock its 'Stealth and Ambush' talent to amplify its damage output. This versatile unit can be used to one-shot gold chests, backdoor towers alongside the Quilboar, or deny enemy Kobolds from acquiring gold. It performs exceptionally well and can be effectively deployed in any deck.

Gnomish Cloaking Device BEST
Deploy from the explosion with Stealth and Ambush.
Comin’ In Hot!
Deploy twice as fast and Burn nearby enemies.
Gnomish Muttonizer
Polymorph the first blaster target.

Stonehoof Tauren

An exceptionally beefy bruiser that will Charge into battle, and even Charge while she’s in battle!

"The Stonehoof Tauren is a premium mid-cost tank that charges at other minis to swiftly close the gap. It particularly excels in Horde decks where it can be equipped in Horde bonus slots. Acquire the 'Momentum' talent to enable her to charge a second time if the initial charge connects.

Pummel
After connecting a charge, Stun the target for 3 seconds.
Momentum BEST
After connecting a charge, immediately charge a second time if possible.
Provoke
After connecting a charge, Taunt nearby enemies.

Prowler

A Fast and ferocious Melee Tank. Sprints ahead to protect slower troops, or defend a far away fight.

The Prowler is an excellent tank, especially in Beast decks. It synergizes well with other Beast minis like Harpies and Quilboar, particularly when you unlock its aura talent that increases nearby Beast damage. It's also suitable for rush decks due to its 'fast' trait.

On The Prowl
Gain Stealth, and stun the target when attacking from Stealth.
Pack Leader
Grants nearby Beast allies 30% additional Damage.
Predatory Instincts BEST
Deal double damage to enemies who are at more than 75% health.

Quilboar

Surprise your enemies with this Unbound Melee burrower! Slow to emerge but bristling for a fight.

The Quilboar is a top-tier unbound mini with numerous uses. It can collect faraway chests, distract bosses from your advancing army, deny gold from enemy Kobolds, and tank towers. Unlocking its 'Tunnel Vision' talent enables faster deployment, providing a significant advantage. Its versatility allows it to excel in any deck, contributing to its high-tier ranking.

Bristleback
Deal a small amount of damage to Melee attackers.
Tunnel Vision BEST
Deploy much more quickly.
Bramble Burst
Inflict Poison on nearby enemies when emerging.

Darkspear Troll

This headhunter deals massive damage with savage spear throws. Enemies in the air beware!

The Darkspear Troll is one of the best anti-air units in the game. It boasts excellent range and damage, often one-shotting flying units. Additionally, it is surprisingly bulky, thanks to its regeneration talent.

Big Bad Voodoo BEST
Regenerate 10% health every second.
Headhunting
On kill, increase Attack and Movement speed by 10%. Stacks to 50%.
Serpent Sting
Gain Poison.

Dark Iron Miner

When there’s more Gold than your Kobold can mine, hire another to mine behind enemy lines!

The Dark Iron Miner is somewhat redundant with the Kobold Miner. While it does shine in some PvE content, it doesn't justify a slot in PvP. If you can make space for it in your deck, it provides excellent map control, especially when the proximity mine talent is unlocked.

Dark Iron Armaments
After Mining, gain Armored.
Gold Mine BEST
After Mining, drop a proximity mine. Damages nearby enemies when touched.
Dwarven Ambition
Gain Fury.

Deck Build

tirion-fordring-deck-r26an

The Dark Iron Miner is really useful here since there are a lot of gold mines to extract resources from. It can also absorb the possession, so your high-cost units don't have to.

How to Clear

The first objective is to capture the meeting stone, but it can be quite tricky since Blind Mary can possess the first unit you send. I usually send the bandits or a miner there first, so she can possess one of them, but not result in too high of a value swing. Proceed to gather gold so you can mount an attack before she can cast possess again. Stealthy and fast units are especially effective in this map, allowing you to safely close the gap on her. Just make sure to bait her skill with low-cost units first, then deploy everything you've got.

Conclusion

Here you have it - a guide to the Duskwood - Blind Mary heroic mission. Stay tuned to dotgg.gg for more in-depth Warcraft Rumble content in the future.

Dirk
Dirk

Dirk is a devoted stay-at-home dad. His days are filled with the joyful chaos of raising two amazing sons. When he's not in full dad mode, you often find him diving into the world of video games, where he can escape into fantastic adventures and challenges.

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