Duskwood – Ghoulia Heroic Mission Guide

What are Heroic Missions?

Heroic missions are missions unlocked upon obtaining 50 sigils. They need to be cleared once per faction, so aim to get at least one leader per faction as you progress through the game. The heroic missions are more difficult than their non-heroic counterparts, often employing a gimmick on the map or featuring an initial push that you need to defend.

Why do Heroic Missions?

Clearing a heroic mission rewards you with 3 tomes of experience for your troops as well as a sigil upon completing it once. You need to clear them 4 more times, each with different leaders from the remaining factions. Upon clearing them, you receive 300 coins for your efforts. It is quite rewarding and will be your main source of income in the end game.

Duskwood - Ghoulia Heroic Mission Guide

Map Elements

  • Gold Mines: 2
  • Meeting Stones: 1
  • Treasure Chests: 1
  • Lanes: 2
  • Enemy Towers: 0
  • Ally Towers: 1

Enemy Minis

Ghoul

A cheap but ravenous Tank, ready to feast on fallen enemies to replenish its Health.

Necromancer

Endlessly summons Skeletons for protection while piercing through Armor with Elemental shadow bolts.
Breath of the Dying
On death, summon 5 Skeletons.

Spiderlings

A Squad of Poisonous predators. Their venom will pierce Armor and down even the mightiest of Tanks.

Darkspear Troll

This headhunter deals massive damage with savage spear throws. Enemies in the air beware!

Gnoll Brute

A tough Tank with a menacing mace. Cleaves through Squads of enemies, or clobbers with collateral damage.

Ogre Mage

Hurling fireballs is always brutal, but this Magi also buffs nearby allies with Bloodlust. More bang for your buck!

Recommended Minis

S.A.F.E. Pilot

A flexible Ranged unit. Crash her into enemies or land her behind your Tanks for Area Damage support.

"The S.A.F.E. Pilot serves as one of your starter minions, making it easier to upgrade to uncommon—requiring one less duplicate to purchase from the G.R.I.D. It stands as a top-tier unbound unit capable of easily decimating enemy backlines. Unlock its 'Stealth and Ambush' talent to amplify its damage output. This versatile unit can be used to one-shot gold chests, backdoor towers alongside the Quilboar, or deny enemy Kobolds from acquiring gold. It performs exceptionally well and can be effectively deployed in any deck.

Gnomish Cloaking Device BEST
Deploy from the explosion with Stealth and Ambush.
Comin’ In Hot!
Deploy twice as fast and Burn nearby enemies.
Gnomish Muttonizer
Polymorph the first blaster target.

Stonehoof Tauren

An exceptionally beefy bruiser that will Charge into battle, and even Charge while she’s in battle!

"The Stonehoof Tauren is a premium mid-cost tank that charges at other minis to swiftly close the gap. It particularly excels in Horde decks where it can be equipped in Horde bonus slots. Acquire the 'Momentum' talent to enable her to charge a second time if the initial charge connects.

Pummel
After connecting a charge, Stun the target for 3 seconds.
Momentum BEST
After connecting a charge, immediately charge a second time if possible.
Provoke
After connecting a charge, Taunt nearby enemies.

Darkspear Troll

This headhunter deals massive damage with savage spear throws. Enemies in the air beware!

The Darkspear Troll is one of the best anti-air units in the game. It boasts excellent range and damage, often one-shotting flying units. Additionally, it is surprisingly bulky, thanks to its regeneration talent.

Big Bad Voodoo BEST
Regenerate 10% health every second.
Headhunting
On kill, increase Attack and Movement speed by 10%. Stacks to 50%.
Serpent Sting
Gain Poison.

Gryphon Rider

A sky-riding Flier that throws mighty dwarven hammers at aerial and ground troops alike.

The Gryphon Rider is one of the starting minis, bringing you one step closer to upgrading it to uncommon. Its 'Mighty Throw' talent is absolutely amazing, significantly extending its attack range. It's also a great cycling unit. Pair it with a sturdy frontline unit so it can endure longer and throw more hammers.

Air Drop
Periodically drop a potion, Leveling Up the first ally to touch it.
Odyn’s Fury
Gain Fury.
Mighty Throw BEST
Gain +3 Range.

Frostwolf Shaman

Why choose between Ranged damage and Healing when you can have both? Elemental mastery to heal and harm!

Frostwolf Shaman is an amazing mini capable of both dealing damage and healing. When you unlock its ability to buff minis with the armored trait, it becomes even more incredible. It provides great value at a cost of 4 and performs exceptionally well in Horde decks, as most of the leaders there are melee frontline units. It can be used in any deck; however, it also excels in Tyrion decks for a double healer composition.

Earthwall Totem
Once per deploy, place a totem that partially heals a nearby tower or base.
Lightning Mastery
Ranged attack chains to 3 nearby targets.
Earth Shield BEST
Grant Armored to a nearby ally. Ability has 1 charge.

Deck Build

tirion-fordring-deck-vvzid

How to Clear

Ghoulia functions like a ghoul unit, consuming the remains of defeated units. We'll steer clear of squad units as they only serve to feed her. Our focus will be on single units with high survivability and healing abilities. Additionally, we'll bring some unbound units to secure the chest near Ghoulia, along with a damage dealer to incapacitate her faster than she can regenerate.

The primary objective is to control the right lane and the meeting stone to gain access to the gold mine there. Once in command of the meeting stone, proceed to assemble your army. Ensure a tank and a healer take the frontline, supported by damage dealers.

Conclusion

Dirk
Dirk

Dirk is a devoted stay-at-home dad. His days are filled with the joyful chaos of raising two amazing sons. When he's not in full dad mode, you often find him diving into the world of video games, where he can escape into fantastic adventures and challenges.

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