Stranglethorn Vale – Jin’do the Hexxer Heroic Mission Guide

What are Heroic Missions?

Heroic missions are missions unlocked upon obtaining 50 sigils. They need to be cleared once per faction, so aim to get at least one leader per faction as you progress through the game. The heroic missions are more difficult than their non-heroic counterparts, often employing a gimmick on the map or featuring an initial push that you need to defend.

Why do Heroic Missions?

Clearing a heroic mission rewards you with 3 tomes of experience for your troops as well as a sigil upon completing it once. You need to clear them 4 more times, each with different leaders from the remaining factions. Upon clearing them, you receive 300 coins for your efforts. It is quite rewarding and will be your main source of income in the end game.

Stranglethorn Vale - Jin'do the Hexxer Heroic Mission Guide

Jin'do turns the nearest units to him into chickens. It has a cooldown.

Map Elements

  • Gold Mines: 2
  • Meeting Stones: 0
  • Treasure Chests: 2
  • Lanes: 2
  • Enemy Towers: 3
  • Ally Towers: 1

Enemy Minis

Ogre Mage

Hurling fireballs is always brutal, but this Magi also buffs nearby allies with Bloodlust. More bang for your buck!

Warsong Raider

This Fast rider smashes Towerswith savage sustained Siege damage. Clear a path and she'll clear the rest.

Murloc Tidehunters

Fast and cheap, great for supporting Tanks and taking Treasure Chests, but weak on their own.


Fast savage slashers! Each extra tap increases Gold cost by 1 and deploys an additional Raptor.

Bat Rider

A cheap aerial unit that specializes in bathing the ground in flame while Flying above Melee enemies.

Darkspear Troll

This headhunter deals massive damage with savage spear throws. Enemies in the air beware!

Recommended Minis

Earth Elemental

A flock of feathered fowl that can overwhelm even the heartiest of Tanks and Towers.

Earth Elemental is one of the best 3-cost minis in the game. Though it only attacks towers and bosses, it excels at what it does. It can also redirect the opposing player's army by dropping it right behind them. It will walk towards the nearest enemy structure, allowing you to hit the enemy army from behind, essentially dealing free damage. It is an unbound unit, meaning you can backdoor towers, structures, or bosses. They are fairly hard to kill, requiring elemental damage to inflict significant harm to them.

Ready to Rumble
Taunt on deploy.
Shrapnel Blast
Destroying a tower deals damage to nearby enemies.
Obsidian Shard BEST
On death, split into two smaller Earth Elementals.


Surprise your enemies with this Unbound Melee burrower! Slow to emerge but bristling for a fight.

The Quilboar is a top-tier unbound mini with numerous uses. It can collect faraway chests, distract bosses from your advancing army, deny gold from enemy Kobolds, and tank towers. Unlocking its 'Tunnel Vision' talent enables faster deployment, providing a significant advantage. Its versatility allows it to excel in any deck, contributing to its high-tier ranking.

Deal a small amount of damage to Melee attackers.
Tunnel Vision BEST
Deploy much more quickly.
Bramble Burst
Inflict Poison on nearby enemies when emerging.

S.A.F.E. Pilot

A flexible Ranged unit. Crash her into enemies or land her behind your Tanks for Area Damage support.

"The S.A.F.E. Pilot serves as one of your starter minions, making it easier to upgrade to uncommon—requiring one less duplicate to purchase from the G.R.I.D. It stands as a top-tier unbound unit capable of easily decimating enemy backlines. Unlock its 'Stealth and Ambush' talent to amplify its damage output. This versatile unit can be used to one-shot gold chests, backdoor towers alongside the Quilboar, or deny enemy Kobolds from acquiring gold. It performs exceptionally well and can be effectively deployed in any deck.

Gnomish Cloaking Device BEST
Deploy from the explosion with Stealth and Ambush.
Comin’ In Hot!
Deploy twice as fast and Burn nearby enemies.
Gnomish Muttonizer
Polymorph the first blaster target.

Defias Bandits

Stealthy and weak on their own, but will sneak up and Stun enemies while your damage dealers open fire!

Defias bandits are amazing minis capable of generating value depending on the mini they're up against. They deploy stealthed, so the enemy doesn't even know they are coming. They stun upon hitting, and they are especially effective when used near a tower, allowing the tower to land hits while the enemy is stunned. They can also stun bosses, making them quite useful, especially if the boss has a lot of range.

Unlocking their poison talent increases their damage, further demoralizing enemy players who see their high-cost mini go down to a 1-cost mini. Additionally, they can be used to pick up chests and for cycling minis at a very low cost.

Deadly Poison BEST
Gain Poison.
Pick Lock
Earn an extra +2 Gold when opening chests.
Last Resort
On death, Stun the target for 3 seconds.


A Fast and ferocious Melee Tank. Sprints ahead to protect slower troops, or defend a far away fight.

The Prowler is an excellent tank, especially in Beast decks. It synergizes well with other Beast minis like Harpies and Quilboar, particularly when you unlock its aura talent that increases nearby Beast damage. It's also suitable for rush decks due to its 'fast' trait.

On The Prowl BEST
Gain Stealth, and stun the target when attacking from Stealth.
Pack Leader
Grants nearby Beast allies 30% additional Damage.
Predatory Instincts
Deal double damage to enemies who are at more than 75% health.


A trio of fragile Fliers, but if they can reach their target, they will shred it in seconds.

Harpies are a 3-in-1 mini. They can be split up into two lanes for flexibility. They absolutely tear up their targets if they manage to reach them. If you see your opponent deploying their anti-air minis, it's time to deploy these ladies in another lane. They deal even more damage when you unlock their poison talent. They are a mainstay in all my decks and are especially great in Rend decks.

Infectious Swipes BEST
Gain Poison.
Trinket Collectors
Gain the Miner trait. Cost increased by 1.
Talon Dive
Deal double damage on 1st attack.

Deck Build


How to Clear

The map features three enemy towers, so it makes sense to include Earth Elementals in the deck. Additionally, with two chests present, unbound units like Pilots and Quilboars prove to be quite useful.

However, this boss fight is tricky since it intermittently transforms units into angry chickens. Fortunately, it has a cooldown, providing a window to attack. I've found Defias Bandits and Prowlers to be useful due to their stun and stealth abilities. Simply send them ahead to stun the boss, then deploy the rest of your army. Fast and unbound units work well, and poisoning is effective too.

Your main objectives involve taking down the central and east towers to secure the gold mine there. Afterward, focus on defending them while also targeting the east tower to safely access the chest. From there, you can plan your assault. Just ensure to stun the boss or bait the transformation spell using a miner or another low-cost unit.


Here you have it - a guide to the Stranglethorn Vale - Jin'do the Hexxer Heroic Mission. Stay tuned to for more in-depth Warcraft Rumble content in the future.


Dirk is a devoted stay-at-home dad. His days are filled with the joyful chaos of raising two amazing sons. When he's not in full dad mode, you often find him diving into the world of video games, where he can escape into fantastic adventures and challenges.

Articles: 31