Character Guide — Nebris

Nebris is a Physical Wind DPS with conditional self-buffs. While she needs a second costume to flesh out her kit, it appears that she will be a sort of "ramping" DPS who stacks her self-buffs over time.
ATK396
HP1470
DEF-
CR10%
CDMG75%
Base Stats [Level 100]

Nebris is a Physical Wind DPS with conditional self-buffs. While she needs a second costume to flesh out her kit, it appears that she will be a sort of "ramping" DPS who stacks her self-buffs over time.

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Strengths and Weaknesses

Decent damage.

Self-buffs are clunky to use in shorter content.
Having one costume currently means that she can't take advantage of her buffs very well.

Costumes

Nebris currently has 1 costume. Laid-back Lifeguard grants Nebris a self-buff depending on whether she has buffs already or not.

Laid-back Lifeguard

Very
Front

You Started It!
SP ◆ 4 — CD ● 3 Turns
Increase ATK by 50% for 6 turns. If a stat enhancement effect is already being applied to you, instead increase Property DMG by 50% for 2 turns. Attack 2 Times, each attack deals Physical DMG based off of 100% of ATK.

Skill Potential 1
DMG +15%

Skill Potential 2
DMG +15%

Skill Potential 3
Range Upgrade

+1+2+3+4+5
SP CostPhysical DMGATK+ Duration Physical DMGPhysical DMGPhysical DMG
4 ▸ 3100% ▸ 120%6 ▸ 10
120% ▸ 140%
140% ▸ 160%160% ▸ 180%
Costume Designs

This costume checks for any stat buff on Nebris (even from other allies), then applies an ATK buff if she doesn't have any, and a Property DMG (Wind DMG) buff if she does. Her intended playstyle is to buff herself with ATK on her first cast, then buff herself with Property DMG on her succeeding casts. Due to this, +3 is very important for her to keep the ATK buff.

However, this costume has a huge problem—it checks for ANY stat buff on her. Every team in the game buffs their DPS units before unleashing damage, which means in a regular set up, Nebris is always getting the Property DMG buff. However, this 50% buff is not good! Nebris has 50% base Wind DMG, 30% Wind DMG from her bond potentials, and potentially another 50% from seasonal buffs—not to mention that if you care about elemental advantage, you're also using either Diana or Refithea on your team. The 50% is effectively dwarfed by the critical mass of wind DMG she already has access to.

If you want Nebris to get her ATK buff, you'll have to use her before the buffers, and this means forgoing much more powerful buffs such as Lathel's 160% ATK buff. In other words, you may as well ignore Nebris's self-buffs in shorter content. Her saving grace is that she has decent damage without these buffs, and she has a pretty nice AoE to go with it.

To summarize, the problems in her kit means that you can only really take advantage of her self-buffs in longer content such as Fiend Hunt, since you can use her skill on turn 1 before her buffers as a set up turn, then reuse her skill later on a nuke turn for extra damage.

Key Upgrades: +1, +3, Skill Potential 3, DMG Upgrades add up.

Building Nebris

Nebris currently only has potential in PvE content, so we will simply maximize her damage.

Black Moon
Exclusive Stat — 45 ATK%
Correct Main Stats — ATK + CDMG
A good damage boost to Nebris.

Bond Potential

ATK14.2%
CDMG104%
Wind DMG30%
Laid-back Lifeguard

Currently we only have Laid-back Lifeguard as our bond potentials, so use those!

PvE Build

or

Optimal Substats (BBS Refinements) — 9 ATK% + 6 CDMG substats

Build DEF or MRES depending on what enemies you're facing.