Table of Contents
ATK | 308 |
HP | 2646 |
DEF | - |
CR | 10% |
CDMG | 50% |
Rou is a Physical Dark unit that can both support and deal damage. Her evasion skills alongside her HP scaling (both enemy and her own) skills make her a menace in Mirror Wars.
Check out my other Character Guides:
Strengths and Weaknesses
+[PvP] White Cat is great in the attack opener at 1 SP, potentially killing an enemy unit with her knockback.
+Evasion allows Rou to survive attacks she really shouldn't.
-Not very good as a DPS in endgame PvE.
-Building her may be difficult because she wants so many stats.
! Evasion does not work in Fiend Hunt.
Costumes
Rou currently has 4 costumes. White Cat is a knockback skill with evasion, Nature's Claw is an HP scaling DMG skill with evasion, Red Riding Hood is a crit + energy guard buffer, while Stray Cat is a straightforward ATK scaling skill.
White Cat
Very
Front
Half Moon Kick
SP ◆ 2 — CD ● 3 Turns
Evade the enemy's attack with 75% chance for 2 turns. Evade chance decreases 5% after each evasion. Deal 1 Physical DMG and knock the target 3 squares to the back. The knocked back target deals 100% of their max HP to the impacted target with Physical DMG. Deal Physical DMG based off of 75% of ATK every turn for 6 turns.
Skill Potential 1
Knockback DMG +12%
Skill Potential 2
DoT DMG +20%
Skill Potential 3
DoT DMG +20%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
DoT | Knockback | SP Cost | Knockback | DoT |
75% ▸ 125% | 100% ▸ 150% | 2 ▸ 1 | 150% ▸ 200% | 125% ▸ 175% |
White Cat is recruitable in the pub of Story Pack 4 — Pack Daddy.
The only knockback skill in the game that pushes an enemy 3 squares back (every other knockback skill pushes 2 squares back), this costume is very difficult to play against in PvP, whether she is being used in offense or defense. It even gives her a pesky evade that allows her to make the opponents waste their skills.
At +3, this costume costs 1 SP, making her a great unit to use in the PvP opener.
Key Upgrades: Design +3.
Nature's Claw
Very
Front
Let's Play Hide-and-Seek!
SP ◆ 5 — CD ● 5 Turns
Evade the enemy's attack with 75% chance for 2 turns. Evade chance decreases 5% after each evasion. Attack 5 Times, each attack deals 7% of their max HP with Physical DMG.
Skill Potential 1
DMG +2%
Skill Potential 2
NEW: Decrease DEF by 20% for 2 turns.
Skill Potential 3
SP Cost -1
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Physical DMG | Physical DMG | SP Cost | Physical DMG | Physical DMG |
7% ▸ 10% | 10% ▸ 12% | 5 ▸ 4 | 12% ▸ 14% | 14% ▸ 16% |
Another great costume in PvP. The evasion gives her a chance to "tank" hits she otherwise couldn't, and the HP% damage can be lethal if she's given enough crit damage. White Cat also wants crit for her knockbacks, so this costume works well alongside the former.
While the DMG upgrades may look small, the fact it scales of enemy max HP means that every upgrade lowers the amount of CDMG she needs to guarantee a kill (see the build section for a bit of math on this). Skill potential 2 is a must have for this costume if you're using Rou in PvP, as it allows her to destroy even 90 DEF units.
Key Upgrades: Skill Potential 2, SP reductions, DMG upgrades significantly lower her CDMG breakpoint allowing her to build more HP.
Red Riding Hood
Ally
It's Snack Time!
SP ◆ 4 — CD ● 5 Turns
Increase Crit Rate by 30% for 6 turns. Create an Energy Guard equal to 50% of max HP that takes DMG for 4 turns.
Skill Potential 1
Energy Guard +15%
Skill Potential 2
Energy Guard +15%
Skill Potential 3
SP Cost -1
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Crit Rate Buff Energy Guard | Crit Rate Buff Energy Guard | SP Cost | Energy Guard | Energy Guard |
30% ▸ 40% 50% ▸ 60% | 40% ▸ 50% 60% ▸ 70% | 4 ▸ 3 | 70% ▸ 95% | 95% ▸ 120% |
Red Riding Hood gives her entire team an energy guard that scales off her own max HP (emphasis: it does not scale off her teammates' max HP). It does not scale very well at +0, but with enough upgrades, the energy guard can be really strong. It comes with the caveat that none of her other costumes scale off HP, but it's possible to build for both HP and crit (see the builds section).
On top of that, she also gives her team a 50% crit buff at +2, which is a great consistency buff. The fact that she doesn't buff ATK or MATK means that she's not really used as a buffer in PvE content, but this buff is great in PvP.
Key Upgrades: Design +1 and +2, SP upgrades, Energy Guard upgrades add up.
Stray Cat
Very
Front
Terra Burst
SP ◆ 5 — CD ● 5 Turns
Increase Crit Rate by 30% for 1 turn. Deal Physical DMG based off 250% of ATK.
Skill Potential 1
DMG +15%
Skill Potential 2
SP Cost -1
Skill Potential 3
DMG +15%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Physical DMG | Physical DMG | Physical DMG | Physical DMG | Physical DMG |
250% ▸ 300% | 300% ▸ 350% | 350% ▸ 400% | 400% ▸ 450% | 450% ▸ 500% |
Stray Cat is a limited unit that was given out for free during the Half-Anniversary event.
This costume is decent, allowing Rou to be a budget DPS for Fiend Hunt or other PvE content. The damage is not stellar, but it works. The problem with this costume is that it scales off ATK, which none of her other costumes do. This means that if you want to use this costume effectively, you have to sacrifice her potency on her other costumes. Unless you really don't have another DPS for the content, this tradeoff is often not worth it.
Key Upgrades: Skill Potential 2, DMG upgrades add up.
Building Rou
Because Rou's costumes scale off different stats, she has a lot of different builds depending on which costume you're optimizing for. She'll build ATK if you're using her for Stray Cat, full CRIT if you're using her for White Cat and Nature's Claw, and you'll build HP on her if you want to prioritize the Energy Guard from Red Riding Hood.
In PvP, you may want to build CRIT until she meets her crit breakpoints, then build HP with the rest of her substats.
Dark Restraint
Exclusive Stat — 14.99% Crit Rate
Correct Main Stats — ATK + CDMG
Because Rou wants so many stats for PvP, she'll definitely appreciate this weapon. This weapon is not necessary for PvE.
Bond Potential
♦ Several bond nodes are locked behind a skill potential.
ATK | 14.2% |
Crit Rate | 17% |
Dark DMG | 30% |
HP | 17% |
ATK | 52% |
Crit DMG | 47.2% |
HP | 62.4% |
DEF | 13.4% |
- | - |
ATK | 80 |
MRES | 5% |
Dark DMG | 30% |
You will typically use Nature's Claw bonds on Rou, unless you want more HP from Red Riding Hood bonds, or you want extra Dark DMG from Stray Cat.
ATK Build (Stray Cat)
+
or
+
Optimal Substats — 7 ATK% substats + 8 CDMG substats
Bond Potential — Nature's Claw
This build is used if you're desperate and using Stray Cat Rou as a DPS for Fiend Hunt or other PvE content. Build either full DEF or full MRES depending on the enemies you're facing.
Full Crit Build (White Cat/Nature's Claw)
+
or
+
Optimal Substats — 1 Crit Rate + 11 CDMG substats, 3 flex substats
Bond Potential — Nature's Claw
This build puts her at 50 Crit Rate and nearly 700 CDMG, allowing her to get to 100 Crit Rate from either her Red Riding Hood costume or B-Rank Idol Helena. The 3 remaining substats can go to HP%. If you don't have Rou's EX weapon, you will have to instead go with 6 Crit Rate + 9 CDMG subs.
HP Build (Red Riding Hood)
+
or
+
Optimal Substats — 6 HP% + 9 HP substats
Bond Potential — Red Riding Hood
Rou can get up to 14,000 HP on this build (up to 21,000 HP energy guard). On Fiend Hunts that deal Fixed DMG, you can even use HP% body + HP head pieces (or HP body + HP% head), getting her to 20,000 HP (up to 30,000 HP energy guard). You may want to replace one HP substat with a crit rate substat to get to 50% crit rate for her other costumes in PvP.
Hybrid Crit/HP Build
This is an alteration of the HP build where you want to guarantee a kill (vs 90 DEF, <20k HP) with Nature's Claw but do not have enough dupes in order to do it with the HP build. Instead of giving a build, however, I will instead give a table of CDMG thresholds based on the multiplier on Nature's Claw:
Multiplier | CDMG required to kill a 90 DEF unit (≤20k HP) | vs 90 DEF, ≤25k HP |
---|---|---|
7% | 792.9% (not realistic) | 1016% (not possible) |
9% | 594.4% | 768% (not realistic) |
10% | 525% | 681.3% |
12% | 420.8% | 551.1% |
14% | 346.4% | 458.1% |
16% | 290.6% | 388.3% |
18% | 247.2% | 334.1% |
If your Rou's multiplier is at least 16%, the HP build is fine since you'll have over 300% CDMG from main stats alone. If her multiplier is 14% (at least +2 Nature's Claw with the DMG potential), the HP build with Nature's Claw bonds can work. Anything below that however will require you to sacrifice HP/% for CDMG.
If you want to make sure that she can also 100-0 90 DEF tanks, you will also want to build more CDMG (refer to the table above for thresholds against 25k HP tanks).