Table of Contents
ATK | 275 |
HP | 2877 |
DEF | 10% |
CR | 10% |
CDMG | 50% |
Lathel is a Physical Fire unit that can both support and deal damage. He has the highest single target damaging skill in the game, and also has the highest ATK buff in the game. He can fulfill multiple roles in a team.
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Strengths and Weaknesses
+Highest single target damage in the game, making him very useful in Last Night. You get +2 Promise of Vengeance for free from the story as well!
+[PvP] He's both a buffer and a DPS, which means he doesn't lose value after the first turn.
-Not very strong as a fire DPS in PvE, since Liatris exists.
-[PvP] He may get stuck not casting skills if all his allies are defeated, due to an interaction with support skills in PvP.
Costumes
Lathel currently has a whopping 6 costumes. Medicinal Herb Gatherer, Lonely Survivor, Promise of Vengeance, and Pool Party are all DPS costumes that also grant him short self-buffs. Dark Knight is a tank skill, while Homunculus is an ATK buffing support skill.
Medicinal Herb Gatherer
Very
Front
The Sword of Flesh Blood
SP ◆ 3 — CD ● 5 Turns
Increase ATK by 50% with the cost of 5% of current HP for 2 turns. Attack 2 Times, each attack deals Physical DMG based off of 150% of ATK.
Skill Potential 1
DMG +15%
Skill Potential 2
Range Upgrade
Skill Potential 3
DMG +15%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Physical DMG | Physical DMG | SP Cost | Physical DMG | Physical DMG |
150% ▸ 200% | 200% ▸ 245% | 3 ▸ 2 | 245% ▸ 285% | 285% ▸ 320% |
This costume is freely obtained from Story Pack 1 — Knight of Blood. You can also get a copy of this costume from Infinite.
This costume isn't very impressive due to the awkward pattern (even after upgrading the range). However, it is his second-best damaging costume in Last Night. It is worth using in that mode once you get a dupe or two.
Key Upgrades: DMG Upgrades add up.
Lonely Survivor
Very
Front
Ludbion Drive
SP ◆ 4 — CD ● 5 Turns
Increase ATK by 50% with the cost of 5% of current HP for 2 turns. Attack 3 Times, each attack deals Physical DMG based off of 65% of ATK.
Skill Potential 1
DMG +15%
Skill Potential 2
SP Cost -1
Skill Potential 3
DMG +15%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Physical DMG | Physical DMG | SP Cost | Physical DMG | Physical DMG |
65% ▸ 90% | 90% ▸ 115% | 4 ▸ 3 | 115% ▸ 135% | 135% ▸ 155% |
Decent damage on a decent pattern, which serves Lathel well as a second or third PvP costume. However, there are plenty of other good fire DPS units to use for PvE content, so this costume also pales compared to other units.
Key Upgrades: DMG Upgrades add up.
Dark Knight
Me
Bloody Howl
SP ◆ 3 — CD ● 5 Turns
Create an Energy Guard equal to 125% of max HP that takes DMG for 4 turns. Decrease incoming Physical DMG by 50% for 4 turns.
Skill Potential 1
Energy Guard +15%
Skill Potential 2
DMG Reduction +25%
Skill Potential 3
Energy Guard +15%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Energy Guard | Energy Guard | SP Cost | Energy Guard | Duration |
125% ▸ 175% | 175% ▸ 225% | 3 ▸ 2 | 225% ▸ 275% | 4 ▸ 6 |
This costume allows Lathel to also take on a tank role, creating an energy guard and decreasing physical damage taken. This allows Lathel to survive content that other supports would typically fall to. It's a niche scenario, but when it does matter, this costume is the difference between Lathel surviving or not.
Key Upgrades: Energy Guard upgrades add up.
Promise of Vengeance
Very
Front
Flame of Revenge
SP ◆ 3 — CD ● 5 Turns
Increase ATK by 50% with the cost of 10% of current HP for 2 turns. Deals Physical DMG based off of 450% of ATK.
Skill Potential 1
DMG +75%
Skill Potential 2
ATK Buff +10%
Skill Potential 3
DMG +75%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Physical DMG | Physical DMG | SP Cost | Physical DMG | Physical DMG |
450% ▸ 600% | 600% ▸ 750% | 3 ▸ 2 | 750% ▸ 875% | 875% ▸ 1000% |
This costume is freely obtained three times, once per completion of Pack 7 — Fury Angel (Normal, Hard, and Very Hard).
Currently the highest damaging skill in the game (in terms of single-target damage for the purpose of Last Night)—and his +2 is completely free! This costume is also pretty decent as a second or third costume in PvP.
Outside of these two modes, however, this costume isn't very useful due to it being single target.
Key Upgrades: Upgrades add up.
Pool Party
Very
Front
Shark Tornado
SP ◆ 5 — CD ● 3 Turns
Increase Crit Rate by 100% with the cost of 5% of current HP for 2 turns. Attack 3 Times, each attack deals Physical DMG based off of 75% of ATK.
Skill Potential 1
DMG +15%
Skill Potential 2
Range Upgrade
Skill Potential 3
DMG +15%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Physical DMG | Physical DMG | SP Cost | Physical DMG | Physical DMG |
75% ▸ 93% | 93% ▸ 111% | 4 ▸ 3 | 111% ▸ 128% | 128% ▸ 145% |
This costume does not mesh well with Lathel's other costumes in PvP, because you want to build 100 crit rate on him for his other costumes. This means that the crit rate buff on this costume is completely wasted. On top of that, this is his only DPS costume that does not have an ATK buff (replaced with the crit buff), making the damage on this costume much lower than his other ones.
This is definitely not a good costume.
Homunculus
Ally
The Sacrifice of Flesh Blood
SP ◆ 2 — CD ● 5 Turns
Increase ATK by 60% for 4 turns. Additionally, increase ATK by 25% for 2 turns.
Skill Potential 1
ATK Buff 2 +10%
Skill Potential 2
ATK Buff 1 +10%
Skill Potential 3
ATK Buff 2 +10%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
ATK Buff 2 | ATK Buff 1 | SP Cost | ATK Buff 1 Duration | ATK Buff 2 |
25% ▸ 50% | 60% ▸ 70% | 2 ▸ 1 | 70% ▸ 80% | 4 ▸ 6 |
Homunculus Lathel is the premiere ATK buffer, being capable of buffing up to 160% ATK. Of course, this comes with a couple caveats, namely:
- Lathel comes with no crit buffs. This means that you may have trouble crit fishing if you're using him. This is definitely not an issue in Fiend Hunt where you have guaranteed crits however, and it's not an issue in PvP since you can build 100 crit rate on your crit DPS, and your fixed DPS don't care about crit rate.
- Lathel's buff is fading. He applies two ATK buffs, one with a 2 turn duration and one with a 4/6 turn duration. This means that you get the full value of his ATK buff for 2 turns, but only get partial value for the next 2/4 turns. If you don't have +5, this even means that his buff has downtime.
In Fiend Hunt, neither caveat are that detrimental to Lathel, since you can guarantee crits in that mode, and you typically want to set up for a single nuke turn. In PvP, these aren't big issues either, since fixed DPS don't need crit rate, and you can build 100% crit rate on your crit DPS units, and the fact that the first turn is the most important in PvP means that you typically get full value out of his buff. In other modes, however, you may notice the impact of these caveats.
Caveats aside, this costume goes down to 1 SP at +3, making it an insanely potent ability in the attack opener.
Key Upgrades: +3, Buff upgrades add up (+1 is especially important), +5 is nice QoL but not necessary.
Building Lathel
Lathel can either be built for damage (typically for Last Night), or for bulk in PvP.
Artha Lugo
Exclusive Stat — 45% ATK
Correct Main Stats — DEF + DEF
This body piece is a good buff to Lathel's damage. However, it's not very good when you're up against magic enemies.
Bond Potential
♦ Several bond nodes are locked behind a skill potential.
HP | 154 |
ATK | 80 |
DEF | 8.4% |
HP | 17% |
ATK | 75.6% |
- | - |
HP | 62.4% |
ATK | 22 |
DEF | 8.4% |
ATK | 80 |
Crit Rate | 4.6% |
CDMG | 47.2% |
ATK% | 52% |
CDMG | 28.4% |
Fire DMG | 30% |
HP | 62.4% |
MRES | 13.4% |
- | - |
Use Promise of Vengeance for general PvE, Pool Party if you want a slight edge against wind enemies, and Dark Knight for his PvP bruiser build.
Optimal Build [PvE]
+
or
+
Bond Potentials — Promise of Vengeance Lathel
Optimal Substat Spread — 7 ATK% substats + 8 CDMG substats
Build DEF or MRES based on the enemies you're facing.
Bruiser Build [PvP]
Bond Potentials — Dark Knight Lathel
Optimal Substat Spread — 8 CR substats + 7 CDMG substats
This build gives Lathel some extra bulk to tank physical damage, while also giving him guaranteed crits for when he uses Promise of Vengeance on a succeeding turn.