Table of Contents
MATK | 396 |
HP | 1470 |
MRES | - |
CR | 10% |
CDMG | 75% |
Nartas is a Magic Dark DPS who deals incredibly damage to physical enemies. He is very niche, but his one hit nuke makes him great in Last Night.
Check out my other Character Guides:
Strengths and Weaknesses
+Very high damage in Last Night and in Physical Light Fiend Hunts.
-Terrible skill cycling since he only has one costume.
-Niche because of his conditional damage.
Costumes
Nartas currently has one costume. Unknown Sage is a one hit nuke that hits especially hard against physical enemies.
Unknown Sage
Very Front
Half-Demon Divine Palm
SP ◆ 5 — CD ● 5 Turns
Decrease incoming Magic DMG by 75% for 4 turns. Deal Magic DMG based off of 150% of Magic ATK. If the enemy has a Physical property, deal Magic DMG based off of 400% of Magic ATK.
Skill Potential 1
Boosted DMG +100%
Skill Potential 2
Boosted DMG +100%
Skill Potential 3
SP Cost -1
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Magic DMG Boosted DMG | Boosted DMG | Magic DMG Boosted DMG | Boosted DMG | Magic DMG Boosted DMG |
150% ▸ 200% 400% ▸ 450% | 450% ▸ 600% | 200% ▸ 250% 600% ▸ 650% | 650% ▸ 800% | 250% ▸ 300% 800% ▸ 850% |
This costume has ridiculous damage that hits a full lane. Unfortunately, however, this damage is conditional on the enemies being physical. This makes him either really good or really mid based on typing.
The good news is that the dragon in Last Night counts as both physical and magic, which means that he deals tons of damage as a nuker in that mode.
This costume also has damage reduction against magic damage, but this isn't very relevant since you want to be using Nartas against physical enemies.
Key Upgrades: Skill Potential 3, Damage Upgrades add up.
Building Nartas
Nartas currently is only good in select PvE content, such as Last Night and against light physical Fiend Hunts, so we will simply optimize his ceiling damage.
Seal of Hell
Exclusive Stat — 45 MATK%
Correct Main Stats — MATK% + MATK
A good damage stat stick for Nartas. Definitely not necessary by any means.
Bond Potential
MATK | 14.2% |
CDMG | 104% |
Dark DMG | 30% |
Currently his only costume, so these bonds are used by default. Lots of offensive stats though!
Damage Build [PvE]
+
or
+
Optimal Substats — 9 MATK% substats + 6 CDMG substats
Build either full DEF or full MRES depending on the enemies you're facing.