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Key Points
- Level 10 Threshold: 145M
- Fiend Stats — 0 DEF and MRES, 50 Fire RES, 100 Water DMG.
- Nuke turn — After C1.
- Build MRES gear.


Skill Rundown
Hunting the Fiend
Physical: S1 → S2 → C1 → S3 → S4 → S5
Magic: S1 → S2 → S3 → S4 → C1 → S5
Pretty simple skill sequencing this time around. Just have your physical team buffed after S2 and have your magic team buffed after S4 to trigger C1. Nuke the fiend after C1.
Team Building
Example Physical Composition





Gray, our only physical DPS, will be a very good budget option this Fiend Hunt. Vanguard Gray especially, whose skill potentials give him a ton of damage even at +0. Upgrade his DMG potentials if you're lacking a DPS for this Fiend. Post level 10, Vanguard's DoT will deal incredible amounts of damage (though he needs dupes to do this).
Gray Rotation: Repeat (Vanguard → Manager → Pool Party)
Example Magic Composition





Both Dalvi and Venaka will be great DPS units for this hunt. If you have a high enhanced Bright Moon, you can use that on the nuke turn after using Summer Vacation on a previous turn.
Dalvi Rotation: Summer → Off turn → Bright Moon ×3 → Summer
If your Celia is occupied in another team, you can try using Zenith.
Closing Remarks
This Hunt is a lot simpler especially compared to the previous one. But it's a needed change of pace for the new players to try out their free Dalvi's!