Table of Contents [Show]


Key Points
- Level 10 DMG Threshold: 152M.
- 0 DEF and MRES, 100 Fire DMG, 50 Wind RES.
- 5 Initial SP, 6 SP gained per turn.
- Skill Sequence: S1 → C1 → C2 → S2 → S3 → S4.
- Stack buffs on your DPS units by having them tank C1, C2, and S2. Have them dodge S3.
- Bring MRES Gear.


Skill Rundown
Hunting the Fiend
S1 → C1 → C2 → S2 → S3 → S4
Simply allow S1 to be cast at the start of the battle, then trigger C1 and C2.
Have your DPS units tank C1, C2, and S2 to stack the Fiend's buffs, and have them dodge the dispel from S3. The nuke turns are after S2 and S3.
DPS Review
Yumi (×7 AoE) — This Fiend Hunt was obviously made for her, whose kit shines in longer content. Yumi's DoT will ramp up to 30 stacks by the end of the battle.
Morpeah (×7 / ×4 AoE) — Morpeah might struggle this Hunt because her summons don't inherit any buffs (or debuffs) from her. This means that she can only set up 2 fully buffed pairs of personas for the nuke turn.
Scheherazade (×7 AoE on Lapis Witch) — Schera has great multipliers, and the weak points are primed for Lapis Witch, but she will definitely pale compared to Yumi, who easily outscales her because of the DoT stacks.
Roxy (×11 AoE) — Best AoE for this Fiend, but Roxy having downtime on her DMG output is a huge bane when this Fiend has 2 nuke turns.
Sylvia (×6 AoE) — The only physical option at this point in time. She can take advantage of her counters against the Fiend's S3, which hits 5 times. She should be a solid option.