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Key Points
- Level 10 DMG Threshold — 156M.
- 0 DEF & MRES, 0 Dark DMG & Light RES.
- 10 Initial SP, 3 SP gained per turn.
- Bring MRES Gear.


*Conditional Skill 3 inflicts 100% vulnerability, which is included in this table's calculations.
Skill Rundown
Hunting the Fiend
S1 → S2 → S3 (trigger C2 or C3 if you need extra time)
The Fiend offers no buffs, and all of its conditional skills have negative effects. The following effects will trigger the following skills:
- C1 - Concentrated Fire (Zenith/Rigenette)
- C2 - Healing
- C3 - Augmentation (DMG% buffs)
Do not trigger C1 unless you only intend on nuking once. You may trigger C2 or C3 for extra time, but only if you're ready for the massive hits.
DPS Review





Ventana — Sadly, without access to Zenith, Ventana's dead in the water.
Sacred Justia (×7 AoE) — Your best bet in the physical department, being able to hit 5 targets which is good enough for her.
Yuri (×3 AoE) — Yuri's self buffs are great, but her lackluster tile coverage may make her struggle.
Angelica (×3 AoE) — The odds are against Angelica, since she can't use Zenith to access the tail.
Michaela (×9 AoE) — All of the Fiend's negative effects are there to prop up Michaela, and the weak spots are perfect for Beachside Justice to spam into.