Genshin Impact: Sigewinne Quick Character Guide

Sigewinne is a Hydro support character who can provide continuous healing and boost the DMG dealt by her teammates.

Sigewinne's Elemental Skill fires a Bolstering Bubblebalm that can bounce multiple times. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. When it disappears, it will restore HP to Sigewinne. On this basis, her Passive Talent also provides a special mechanic. After Sigewinne unleashes her Elemental Skill, it will boost off-field party members' Elemental Skill DMG.

When Sigewinne casts her Elemental Burst, she uses her syringe to continuously assault the area in front of her, dealing AoE Hydro DMG.

This guide is based on the Community Character Builds by the Genshin Helper Team.

Skills Overview

Normal Attack: Targeted Treatment

Normal Attack
Performs up to 3 consecutive attacks.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit.

Elemental Skill: Rebound Hydrotherapy

Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.
Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.

Cooldown: 18 seconds

After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.
When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!
The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.

After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Arkhe: Ousia
Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.
Surging Blade Interval: 10 seconds

Elemental Burst: Super Saturated Syringing

Take out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP.
In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range right before using the skill.

Duration: 2.5 seconds
Cooldown: 18 seconds
Energy Cost: 70

Ascension 1: Requires Appropriate Rest

Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Elemental Skill: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence.
When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.

TIPS: Sigewinne needs 65,000 HP to max out this passive.

Ascension 4: Detailed Diagnosis, Thorough Treatment

When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.

Passive Talent: Emergency Dose

While underwater, heal your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.


Sigewinne has 2 playstyles here: Off-field healer and support & Quickswap DPS.

1) As the healer and support role, she uses her Tap Skill only and ignores her Burst. This way, she will heal and buffs the team, but deals no damage as we don't use her Burst.
2) Meanwhile for the Quickswap DPS, on top of using her Tap Skill to get the healing and buffing, Sigewinne will also use her Burst to deal some damage. Holding her SKill also provides extra damage because of her A1. This playstyle is suitable for teams without a dedicated on-fielder DPS or a DPS that has some downtime in their rotations.

Unbuilt Sigewinne, level 0 artifacts (except for HP sands), but level 70 weapons and 6/6/6

The most important kit from Sigewinne is her Elemental Skill. By tapping or holding the Skill, the bubble released can do the following:

  • Heals all party members excluding Sigewinne on every bounce
  • Heals Sigewinne on its final bounce
  • Generate 4 particles on the first hit
  • Trigger an Ousia attack
  • Gain "Semi-Strict Bedrest" effect; increasing Elemental Skills of your off-field party members
  • Generate 2 Sourcewater Droplets; can give 5 Energy to Sigewinne
  • If HOLD instead of TAP, can trap small enemy

Sigewinne's Elemental Burst will make her shoot using the syringe for 2.5 seconds, dealing 6 instances of Hydro damage and applying Hydro twice. If you use her Skill before the Burst (to generate Sourcewater Droplets), Sigewinne will pick up the Droplets automatically within her Burst. She can't be interrupted while her Burst is active, but you can end its duration by jumping.

Talent Priorities

Skill > Burst


Best Constellations: C1 & C2

C1: "Can the Happiest of Spirits Understand Anxiety?" ⭐
Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.
The Passive Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Passive Talent "Requires Appropriate Rest."

C2: "Can the Most Merciful of Spirits Defeat Its Foes?" ⭐
When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.
Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.

C3: "Can the Healthiest of Spirits Cure Fevers?"
Increases the Level of Rebound Hydrotherapy by 3.
Maximum upgrade level is 15.

C4: "Can the Loveliest of Spirits Keep Decay at Bay?"
The duration of Super Saturated Syringing is extended by 3s.

C5: "Can the Most Joyful of Spirits Alleviate Agony?"
Increases the Level of Super Saturated Syringing by 3.
Maximum upgrade level is 15.

C6: "Can the Most Radiant of Spirits Pray For Me?"
When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

Recommended Weapons

  1. Silvershower Heartstrings (5⭐)
  2. Elegy for the End (5⭐)
  3. Aqua Simulacra (5⭐)
  4. Recurve Bow (3⭐)
  5. Favonius Bow (4⭐)
  6. Sacrificial Bow (4⭐)

1) Silvershower Heartstrings (ATK: 542 • HP: 66.2%)

The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks.

2) Elegy for the End (ATK: 608 • Energy Recharge: 55.1%)

A part of the "Millennial Movement" that wanders amidst the winds.
Increases Elemental Mastery by 60~120.
When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field.
When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s.
"Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.

3) Aqua Simulacra (ATK: 542 • Crit DMG: 88.2%)

HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not.

4) Recurve Bow (ATK: 354 • HP: 46.9%)

Defeating an opponent restores 8~16% HP.

5) Favonius Bow (ATK: 454 • Energy Recharge: 61.3%)

CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.

6) Sacrificial Bow (ATK: 565 • Energy Recharge: 30.6%)

After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.

Recommended Artifacts

  1. Ocean-Hued Clam (4)
  2. Song of Days Past (4)
  3. Emblem of Severed Fate (4)
  4. Tenacity of the Millelith (4)
  5. Noblesse Oblige (4)

1) Ocean-Hued Clam

2-Piece Bonus: Healing Bonus +15%.
4-Piece Bonus:
When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing).
At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing.
(This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses).
Only one Sea-Dyed Foam can be produced every 3.5 seconds.
Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing).
There can be no more than one Sea-Dyed Foam active at any given time.
This effect can still be triggered even when the character who is using this artifact set is not on the field.

2) Song of Days Past

2-Piece Bonus: Healing Bonus +15%
4-Piece Bonus:
When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.

3) Emblem of Severed Fate

2-Piece Bonus: Energy Recharge +20%
4-Piece Bonus:
Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.

4) Tenacity of the Millelith

2-Piece Bonus: HP +20%
4-Piece Bonus:
When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

5) Noblesse Oblige

2-Piece Bonus: Elemental Burst DMG +20%
4-Piece Bonus:
Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

Main & Sub Stats Priority

Artifact Main StatsArtifact Sub Stats
Sands - HP% or Energy Recharge
Goblet - HP% > Hydro DMG Bonus
Circlet - HP% > Crit
ER% (if plan to use Burst)
Crit Rate / Crit DMG

Team Compositions

Vaporize Team

Sigewinne: Healer + Support
Furina: Off-field DPS
Klee: On-field DPS || Can be swapped to Xiangling
Kazuha: Support || Can be swapped to Bennett w/ Xiangling above

Electro-Charged Team

Sigewinne: Healer + Support + Quick Swap DPS
Fischl: Off-field DPS || Can be swapped to Furina
Yae Miko: Off-field DPS
Lynette: Quick-Swap Support || Can be swapped to Kazuha

Nilou Bloom Team

Sigewinne: Healer + Support
Nilou: Bounty Bloom creator
Nahida / Dendro character: On-field Dendro application
Hydro / Dendro: Element application or healer

Hyperbloom Team

Sigewinne: Healer + Support
Xingqiu / Yelan / Furina: Off-field Hydro application
Nahida / Dendro character: On-field Dendro application
Kuki Shinobu / Raiden Shogun: Electro application triggers Hyperbloom


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